Theres not much mechanical difficulty in osrs in any way

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Theres not much mechanical difficulty in osrs in any way

Postby Megaomgchen » Thu, 30 Jul 2020 6:07 am

Theres not much mechanical difficulty in osrs in any way. Everybody utilize and is able to click prayer, and nearly all content comes down to being a equipment check and OSRS gold what level your stats are. I believe that raids and inferno are fantastic additions to osrs that definitely rose the ability ceiling for RuneScape as well as the nightmare supervisor that all add a mechanical difficulty. But again RuneScapes limited by core game mechanics and its engine. Its a sort of difficulty that is based mostly on being a gear check and stats.

I mean everybody can tap on attack and block for Sekiro. There not a lot mechanical difficulty in hitting block/attack/walk either.Pressing the buttons to do them is not hard at all. If you fight to press R1 idk what to tell you. The hard part is when to press the buttons. Not the action of pressing on them. Same with RuneScape. Clicking tiles isn't hard. Dodging an assault clicking tiles when altering prayer and shifting equipment is. Clicking attack/block in Sekiro isn't hard. Attempting to attack whilst predicting their attack, positioning your personality, and time consuming the correct windows is what is hard.

I would say that the Inferno is the sole job in RuneScape that requires a massive amount of sport knowledge and actual skill. A few tiers below which are a few of Raids and the higher end PvM directors. Then you just get lower and lower to the point at which it's an instance of click this a thousand times to eventually become the max rank. If we are currently talking inferno and higher level pvm for example raids. Difficult since the Inferno is ridiculous to say. It takes about 2 hours of perfect clicking and timing.I can't talk for ToB because I haven't completed it due to melee stats not quite there yet. But I've done 68 of inferno up to tide CoX Gauntlet.

Inferno is mad but MOST of it is not that hard. In my experience you mostly die not to immediately locating the right tick to prayer switch on waves using blobs in them, or waves 50+ at which you need to quickly locate safespots with two heavy hitting assault fashions on you. However it requires knowledge of how safespots work and plenty of tick-perfect RuneScape player flicking, leagues ahead of anything else required in RuneScape. Corrupted Gauntlet is likely next in trouble. Most of it's not hard, but you need to be very cognizant of how RuneScape player movement works in order to correctly walk round the unsafe tiles while dodging tornados and not walking under the hunleff.

The prep isn't hard, it just had some RNG to force you into deciding between inconsistent safe prep or more consistent prep that produces the last fight somewhat harder. Either way should you die it is generally not due to prep errors but instead to pathing wrong and getting piled out by the floor/tornados. Chambers is hard at all. There are a lot of rooms to find out, but most of them amount to"equip the right gear, attack the thing." The single"difficult' component is olm, but he'd very predictable attack patterns that are not automatically hard to navigate, there's only a great deal of information you need to Old School RuneScape Gold know and keep in mind. Solo chambers is way harder than gauntlet, but it's team content and in a group it is unbelievably simple.
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Re: Theres not much mechanical difficulty in osrs in any way

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Re: Theres not much mechanical difficulty in osrs in any way

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Re: Theres not much mechanical difficulty in osrs in any way

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Re: Theres not much mechanical difficulty in osrs in any way

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